DeNature (2023+)
A venture I co-founded. We built immersive virtual meeting spaces — Zoom, but you could walk around in it.
DeNature began in 2021 as a UX puzzle about coordinating multidisciplinary work inside a DAO. From 2023 onward it narrowed onto a more concrete question: what does it feel like to meet someone inside a place that was built for the meeting? So we designed and built the places. Conference halls, galleries, small offices, blockspaces.
Designing the rooms
Every space we shipped was built for a specific kind of meeting — small offices, galleries, modular "blockspaces," and an onboarding room with an instructions board for first-time visitors. Modeling and layout in Rhino and Blender, lighting baked offline, then the Mozilla Hubs interaction layer dropped in on top: media frames for shared screens, audio zones to let two conversations co-exist in the same hall without bleeding into each other — a UX patch over the limited stamina of selective auditory attention.
A presentation hall, for a symposium
The largest room we built was a tiered presentation hall — a stage, raked seating, and clear sightlines from every seat to the speaker. It was designed to host a symposium: long-form talks with a single focus point in the room, not a free-form mingle. The bird's-eye render shows the geometry; the ground-level view shows what a seated attendee actually saw.
Co-founder notes
A separate write-up on what the co-founder role itself taught me — communication, frustration, sales, letting go of perfectionism — lives over in Notes from co-founding. It's an ongoing list, originally drafted during DeNature.
Notes
Footnotes
-
Cherry, E. C. (1953). Some experiments on the recognition of speech, with one and with two ears. The Journal of the Acoustical Society of America, 25(5), 975–979. https://doi.org/10.1121/1.1907229 ↩
